Geomancer Virtual Reality
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collaborative designer/developer/programmerGameplay demonstration video for Geomancer VR
Geomancer VR was designed, developed, and programmed by Allison
Costa, Mark Rosenlof, and Cory Robertson as the
final project for the course: 3D User Interfaces and Augmented Reality, Spring
2019.
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Geomancer VR is an immersive game scenario in which users have to find
different obstacles and defeat them using a myriad of different selection and
manipulation interactions in order to ultimately collect all the gems and win
the game. The concept was based on the franchise “Avatar: the Last Airbender”
and is unique in its innovative interactions that bring to life and build upon
many of the Earthbending capabilities shown in the popular television show.
Utilizing the Windows Mixed Reality headset for a highly immersive experience,
the user navigates the space and can manipulate the earth using the two
handheld controllers, exercising with a full six degrees of freedom. The distinctive interaction techniques combined with travel and wayfinding methods allow
the user to overcome several impediments built into a challenging scenario set
in a village.
Screenshots while playing Geomancer VR designed, developed, and programmed by Allison Costa, Mark Rosenlof, and Cory Robertson.